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<div class="content-intro"><p>Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead.</p></div><ul>
<li class="font-claude-response-body whitespace-normal break-words pl-2">About this Role
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<li class="font-claude-response-body whitespace-normal break-words pl-2">This is a full time role joining Pandvil as our <strong>UI / Graphic Designer</strong>, supporting live UEFN projects across both in-game UI implementation and community-facing visual design. You'll own work end-to-end — from concept through implementation and iteration — and operate at the intersection of technical UI execution and visual polish. Rough split is ~50% in-game UI/UX implementation and ~50% thumbnails, community graphics, and promo assets, though it may lean one way or the other based on project needs and your strengths.</li>
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Requirements
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Experience with UEFN / Unreal-based UI workflows (widgets, materials, blueprints)
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<li class="font-claude-response-body whitespace-normal break-words pl-2" style="font-style: italic;"><em>If no experience in Unreal Editor, you will be expected to learn Unreal Motion Graphics</em></li>
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Strong skills in Photoshop, Figma, and Blender
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Nice to have: motion design experience</li>
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Deep understanding of UI/UX and player intent specifically for Fortnite / UEFN audiences</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">1-2 years in UGC ecosystems is a plus (e.g. Roblox, Fortnite, or Minecraft)</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Ability to communicate effectively in English both verbally and in writing</li>
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Responsibilities
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<li class="font-claude-response-body whitespace-normal break-words pl-2">Design and implement in-game UI/UX — HUDs, menus, and interactive elements</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Implement UI using Unreal Motion Graphics (UMG) in combination with widget blueprints and materials</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Build UI that fits how Fortnite players think, scan, and play</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Create thumbnails for map projects that drive plays and stand out in the Discover row</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Produce community graphics, patch notes, event visuals, and promotional assets</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Support live ops content and player-facing announcements</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Own your work end-to-end — concept through implementation and iteration</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Move fluidly between technical UI implementation and traditional visual design</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Juggle priorities in a live project environment with clear async communication and fast feedback loops</li>
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<p> </p><div class="content-conclusion"><p>We're at the start of something bigger. New platforms, new markets, new office — and we need great people to grow with us. If you're ready to do the best work of your career at a studio that's already proven it can reach the top, let's talk.</p></div>